Chip point

It is a point which will be obtained if a chip is destroyed.

a) Initial point

The initial point of each chip is as follows.
This initial point increases for every collision of chips.


5p
10p
15p
20p
10p
20p
30p
40p
40p
60p
80p
100p
20p
30p
40p
50p



b) Collision addition of points

A collision of chips will increase the point of each chip.

1) Point of the chip after a collision = Point of the chip before a collision x 1.2

2) When points of the collided chips are differ, a larger point turns into a new point of each chip.

* For example, if the chip of 10p and the chip of 20p collide, both of chips will be set to 24p.

* The maximum of a chip point is 1000p.



 


Bonus point

The bonus point which is a high score by various actions is obtained.


Strike bonus


The chip on a map may be a group by the same domain or the same kind.
[STRIKE BONUS]:5000p will be obtained if a disk or other chips are made to collide with all the chips of this chip group.

Crush bonus


Destruction of all the chips of a chip group will obtain [CRUSH BONUS]:10000p.

Triholder bonus


Destruction (all of 3 chips to carry are destroyed) of a triholder will obtain [TRIHOLDER BONUS]:20000p.